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30.03.2012

Scrum

Was ist das?

Ziel der Scrum-Methode ist die kostengünstige und qualitativ hochwertige Fertigstellung eines Produktes oder einer konkreten Aufgabenstellung. Scrum kommt aus der Softwareentwicklung, findet mittlerweile aber auch in anderen kollaborativen Kontexten Verwendung.

Scrum geht von der Überlegung aus, dass die Entwicklung von Produkten meist zu komplex ist, um sie in einem vollkommen linearen Prozess abzuarbeiten. Die Scrum-Methode ist methodisch sehr strukturiert. Jeder Schritt ist zeitlich vorgeplant. Inhaltlich wird die Aufgabenstellung aber immer wieder reflektiert und weiterentwickelt, sowie der Gesamtprozess zeitlich darauf angepasst. (weiterlesen …)

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03.11.2011

The Field-Process-Model

by Jascha Rohr & Sonja Hörster

Abstract

The field-process-model is a theoretical framework the Institute for Participatory Design developed to understand generative design processes as dynamic interactions of forces in a field. The development of this model became necessary after we encountered numerous theoretical and practical problems with the application of our former, more systemic oriented, understanding of pattern languages and design processes. The field-process-model explores the idea that a field with its forces (as used in numerous pattern languages) is the spatial description of a process, which in turn is the temporal description of a dynamic field. The model gives us a good understanding of how generativity and emergence unfold and how we as designers can foster these qualities in our design processes. Beneath the question of the emergence of new (design) ideas, the model also helps to investigate qualities such as immergence, crisis or bifurcation and of cultivation for generative processes. With the framework the field-process-model describes, we can develop applicable tools and strategies for actual design. The goal is to design in open and flexible processes that are alive and create results that are alive. (weiterlesen …)

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12.09.2011

Revitalizing communities by facilitating collaborative design processes

Workshop at the PUARL Symposium

Throughout our 14 years of design practice we strive to design sustainable, whole environments together with the people who are going to use and live at these places. We started by working with landscape architecture and permaculture design, assisting eco-villages and projects. Then we developed approaches influenced by design thinking and community organizing and assisted institutions in design focused change processes. Pattern languages are a part of our Institutes everyday practice. In the last years we had the opportunity to assist communities in facing the challenge of their future in a time of demographic change and drastic financial cuts in infrastructure. (weiterlesen …)

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23.08.2011

Generative Process, Pattern Language and the Urban Challenge II

We will present the IPGs Field-Process-Modell at the second PUARL International Symposium 2011 in Portland, Oregon

The Field-Process-Model

The field-process-model is a theoretical framework the Institute for Participatory Design developed to understand generative design processes as dynamic interactions of forces in a field. The development of this model became necessary after we encountered numerous theoretical problems with the application of our formerly, more systemic oriented understanding of pattern languages and design processes.

The field-process-model explores the idea that a field with its forces (as used in numerous pattern languages) is the spacial description of a process – which vice versa is the chronological description of a dynamic field. The model gives us a good understanding of how generativity and emergence unfolds and how we as designers can foster these qualities in our design processes. Beneath the question of the emergence of new (design) ideas and innovation, the model also helps to investigate into qualities as immergence, crisis and cultivation for generative processes.

With the field-process-model, we hope to show that pattern languages can become more then good practice descriptions as we often see it, but rather applicable tools and strategies for actual design. The goal is to design in open and flexible processes which are alive and create results which are alive. The theoretical insights will be explained through practical examples from our work with landscape architecture, community organizing and participatory design processes in various projects.

More about the PUARL Symposium

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