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13.05.2012

Tal Golesworthy: How I repaired my own heart

This is rather a video on collaboration than on heart resurgery. Great insights on what it takes for a interdisciplinary team to succeed.

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09.01.2012

Group Works Card Deck by the Group Pattern Language Project

A Pattern Language for Bringing Life to Meetings and Other Gatherings

The Group Pattern Language Project writes:

We are delighted to announce that, after three and a half years’ work by over two dozen dedicated people (including many readers of this list), the Group Works card deck (subtitle: A Pattern Language for Bringing Life to Meetings and Other Gatherings) is now printed, stocked and ready for orders and shipments! Yay team! The professionally-designed, full-colour, beautifully-illustrated 91-card deck is boxed with an accompanying booklet and five-panel fold-out key card, and sells for $25 (or $20 on orders of 10 or more decks). (weiterlesen …)

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04.11.2011

Napkin Labs Turns IDEO’s Innovation Process Into Web Apps For All

An off-the-shelf crowdsourcing platform will let companies create “challenges” to gather insight, and guide users with a series of design-focused exercises. Read the whole article by Alissa Walker for Fastcodesign.com here!

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03.11.2011

Urbanized

A documentary film by Gary Hustwit – hopefully soon in Germany!

http://urbanizedfilm.com/trailer/

Also read this review: http://maisonneuve.org/blog/2011/11/2/gary-hustwits-urbanized-and-pitfalls-participatory/

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03.11.2011

The Field-Process-Model

by Jascha Rohr & Sonja Hörster

Abstract

The field-process-model is a theoretical framework the Institute for Participatory Design developed to understand generative design processes as dynamic interactions of forces in a field. The development of this model became necessary after we encountered numerous theoretical and practical problems with the application of our former, more systemic oriented, understanding of pattern languages and design processes. The field-process-model explores the idea that a field with its forces (as used in numerous pattern languages) is the spatial description of a process, which in turn is the temporal description of a dynamic field. The model gives us a good understanding of how generativity and emergence unfold and how we as designers can foster these qualities in our design processes. Beneath the question of the emergence of new (design) ideas, the model also helps to investigate qualities such as immergence, crisis or bifurcation and of cultivation for generative processes. With the framework the field-process-model describes, we can develop applicable tools and strategies for actual design. The goal is to design in open and flexible processes that are alive and create results that are alive. (weiterlesen …)

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12.09.2011

Revitalizing communities by facilitating collaborative design processes

Workshop at the PUARL Symposium

Throughout our 14 years of design practice we strive to design sustainable, whole environments together with the people who are going to use and live at these places. We started by working with landscape architecture and permaculture design, assisting eco-villages and projects. Then we developed approaches influenced by design thinking and community organizing and assisted institutions in design focused change processes. Pattern languages are a part of our Institutes everyday practice. In the last years we had the opportunity to assist communities in facing the challenge of their future in a time of demographic change and drastic financial cuts in infrastructure. (weiterlesen …)

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12.09.2011

I wish this was by Candy Chang

Just stumbled upon the website of urban artist, activist and designer Candy Chang. I especially love the iwishthiswas-stickers. Really want them for Germany as well!

Check out her great website here: http://candychang.com

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29.08.2011

MIT Unravels the Secrets Behind Collective Intelligence

Now, this article from the Singularity HUB doesn’t present the amazing findings it suggests. But its nice to read that the MITs studies back some basic insights of those working with collective intelligence for years :-) Read the article here.

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29.08.2011

What Schools Can Learn From Google, IDEO, and Pixar

Found this great article about innovation, collaboration and the importance of the design of creative space for children here: http://www.fastcodesign.com/1664735/what-schools-can-learn-from-google-ideo-and-pixar

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23.08.2011

Generative Process, Pattern Language and the Urban Challenge II

We will present the IPGs Field-Process-Modell at the second PUARL International Symposium 2011 in Portland, Oregon

The Field-Process-Model

The field-process-model is a theoretical framework the Institute for Participatory Design developed to understand generative design processes as dynamic interactions of forces in a field. The development of this model became necessary after we encountered numerous theoretical problems with the application of our formerly, more systemic oriented understanding of pattern languages and design processes.

The field-process-model explores the idea that a field with its forces (as used in numerous pattern languages) is the spacial description of a process – which vice versa is the chronological description of a dynamic field. The model gives us a good understanding of how generativity and emergence unfolds and how we as designers can foster these qualities in our design processes. Beneath the question of the emergence of new (design) ideas and innovation, the model also helps to investigate into qualities as immergence, crisis and cultivation for generative processes.

With the field-process-model, we hope to show that pattern languages can become more then good practice descriptions as we often see it, but rather applicable tools and strategies for actual design. The goal is to design in open and flexible processes which are alive and create results which are alive. The theoretical insights will be explained through practical examples from our work with landscape architecture, community organizing and participatory design processes in various projects.

More about the PUARL Symposium

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22.08.2011

Meaningful collaboration in participatory design and architecture

A video talk by Mallory Cusenbery.

I found this short introduction on how participatory design works in architecture via Twitter. I think its a very good overview and the insights are very close to our work and findings at the IPG. Mallory Cusenbery shows that he speaks out of own participatory design experience and not out of theoretical considerations alone. It is not possible to embed the talk in our blog, thats why you have to follow this link: http://www.aecknowledge.com/ktalks/21/view

 

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20.06.2011

Generative Processes, Pattern Languages and the Urban Challenge

Second PUARL International Symposium 2011

Copied from http://puarl.uoregon.edu/docs/events.php.

Following the successful completion of the first International PUARL Symposium in the Fall of 2009, and its publication in 2010, we are pleased to announce the next conference in this series contributing to the burgeoning global development of new Pattern Language approaches. Our next event will be at the beautiful University of Oregon Campus in Portland in the Fall of 2011. (weiterlesen …)

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19.05.2011

Coalition of the Willing

auf dem Weg zu einer globalen Kultur der Kollaboration.

 

Coalition of the willing – German subtitles from coalitionfilm on Vimeo.

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19.05.2011

Better together; the practice of successful creative collaboration

A good overview and practical guide of how creative collaboration works well by Stefan Klocek in cooper.

Read the ful article here.

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19.05.2011

POOL :: ALGO | synergizing V1

Benjamin Aaron Degenhart, member of our team, shares his cognitive fieldmap of collective intelligence, social interaction tools, process pattern sequences, field sensing and much more: wow!

Find out more on his blogpost.

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19.10.2010

Future City Game


The Future City Game enables people to find solutions to the long-term challenges facing cities. It is played during a two-day event by city inhabitants from diverse backgrounds, representing various disciplines and led by a trained games-master. The aim of the game is to generate the best idea on how to improve the quality of life either in a specific area within a city, the city as a whole, or in response to the common challenges facing cities around the world.

More information on the Website

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